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In the first of three sessions, myself and the fantastic Sean Overton (ShadowOpal) discuss some of the community's perceived issues with the Through the Breach game system and offer insights into how we have worked around or even leaned into these issues to find enjoyment.
This week we look into comments on the overall concepts of the game, navigation of the rulebooks, the complexity of a new magic system, and the games take on 'classes' that really break the mold from an RPG standpoint.
In the first of three sessions, myself and the fantastic Sean Overton (ShadowOpal) discuss some of the community's perceived issues with the Through the Breach game system and offer insights into how we have worked around or even leaned into these issues to find enjoyment.
This week we look into comments on the overall concepts of the game, navigation of the rulebooks, the complexity of a new magic system, and the games take on 'classes' that really break the mold from an RPG standpoint.