Everybody's Talking At Once

Thumbprints and Thunder, with Joel Corelitz


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ETAO Podcast, Episode 33. Joel Corelitz drops in to discuss his work on GOROGOA, TumbleSeed, The Unfinished Swan, and Eastward, along with the broader design philosophies behind those games. Even more broadly than that, we talk about the layers of audience engagement in music, in games, and especially in music in games—not to mention the […]
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Everybody's Talking At OnceBy Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

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