The Lone Adventurer

TLA Chapter 5 Caged


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Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…

 

Links

Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing

Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing

Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing

Apocalypse World: http://apocalypse-world.com/

Ironsworn: https://www.ironswornrpg.com/

Dungeon World: https://dungeon-world.com/

FATE: https://www.evilhat.com/home/fate-core/

Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1

Donjon: https://donjon.bin.sh/

 

Mechanics
SCENE 10 

Chaos Factor 4

SCENE ALTERED? 1 Altered (Extremely hot)

Common, Discovery: Heating pipes, find supplies

Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)

DESCRIPTION: 49 Healthily 43 Harsh

Complication Table


  1. Use a monster, danger, or location move
  • Reveal an unwelcome truth
  • Show signs of an approaching threat
  • Deal damage
  • Use up their resources
  • Turn their move back on them
  • Separate them
  • Give an opportunity that fits a class’ abilities
  • Show a downside to their class, race, or equipment
  • Offer an opportunity, with or without cost
  • Put someone in a spot
  • Tell them the requirements or consequences and ask
  •  

    3: Show signs of an approaching threat

    Description: 43 Imprison 15 Innocent

    Healer? (50/50) 27 Yes

    Human? (50/50) 15 Yes

    Imprisoned how long? 1d4 (Days to years) months

    Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success

    NPC Behaviour Check

    Context: Investigating the Piperunners

    Cadmus: starting Disposition 2d10+-2 10 Active

    Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)

    Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)

    Context Modifier: -2 (Disposition 8, Passive)

    FATE: does he know when they are coming back? (50/50) 27 yes

    When? 1d4 (now, minutes, tens of minutes, hours) 4 hours

    FATE: Does he know another way out? (No Way) 12 No

     

    Result

    Action

    Context

    4 or less

    TALKS, EXPOSITION 

    Character’s Action changes the current Context

    5

    PERFORMS AN AMBIGUOUS ACTION 

    6-7

    ACTS OUT OF PC INTEREST 

    8

    NPC CONTINUES -2 

    The Character’s Action is within the current Context

    9-10

    NPC CONTINUES 

    11

    NPC CONTINUES +2 

    12

    CONTEXT ACTION

    13

    GIVES SOMETHING 

    The Character’s Action changes the current Context

    14

    SEEKS TO END THE ENCOUNTER

    15-16

    ACTS OUT OF SELF INTEREST

    17

    TAKES SOMETHING

    18 or more

    CAUSES HARM

     

    SCENE 11

    Chaos Factor 5

    SCENE ALTERED? 8 No

    Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)

    Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)

    Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous

    Target: Mina d20+8 17 hit 10hp (22/38hp remaining)

    FATE: does Cadmus heal her? (Likely) 73 Yes (just)

    Healing Word (3HP)

    FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)

    FATE: is he willing to talk? (50/50) 26 Yes

    EVENT: why did he come here? 3 Neglect 32 Plans

    FATE: Are they all bad? (Unlikely) 22 Yes, Random Event

    EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)

    ...more
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    The Lone AdventurerBy carlwhite

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