The Lone Adventurer

TLA Chapter 6 HydroClan


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Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?

 

Links

Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing

Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing

Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing

 

Mechanics
SCENE 12 

Chaos Factor 6

Altered Scene? 9 No

DUNGEON: Common, empty 78

DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)

DUNGEON: Common, empty Waste line

FATE: Does the knocking stop? (Likely) 34 Yes

FATE: Lost? (50/50) 59 Yes

FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)

DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces

DESCRIPTION 4 Angrily 64 Messy (smashed outpost)

FATE: Bodies? (very unlikely) 37 Yes

FATE: Old? (50/50) 24 Yes

Discovery: find coins/ gems/ jewelry

Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable

Cadmus Action: 8 NPC Continues -2 (Disposition 6)

Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success

Treasure: 14GP (gems are paste)

Investigate: what destroyed this place? Investigate +6 Guidance +3 18

DESCRIPTION  29 Energetically 65 Mighty (powered construct)

 

SCENE 13

Choas Factor 5

Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)

FATE: Enemy creature? (50/50) 60 No

DESCRIPTION: 81 Peacefully 18 Delicate

FATE Long Rest? (Likely) 50 Yes

Mina full HP

Cadmus 3 levels Exhaustion 22hp

FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)

FATE: creatures edible? (Very unlikely) 38 No

Cadmus: cast Goodberry

SCENE 14

Chaos Factor 4

Altered Scene? 9 No

DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)

FATE: Great Machine? (Likely) 91 No

DESCRIPTION: 2 Adventurously 9 Classy 

FATE: Water cult? (Likely) 41 Yes

FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)

Aggression: 5

Passive Perception 14 vs 12: Stealth 2 (noticed)

Range: 60ft

FATE: Does Cadmus recognise them? (Very Unlikely) 81 No

Initiative:

  • Mina: 15
  • Cadmus: 12
  • Fanatic: 11
  • Cultists: 10
  •  

    Round 1

    Mina: move ready action: attack if attacked

    Cadmus: Disposition 6: Talks/ Exposition 

    Cultist Tactic: Probe - attack cautiously, testing opponent's defences 

    Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)

    Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)

    Command (Mina) DC 12 WIS Save: 9 fail 

    Cultists: 30 ft, ½ cover

     

    Round 2

    Mina: Grovel: prone 

    Cadmus: Disposition 8: Seeks to end the encounter (surrenders)

    Tactic: Aggression 4,  attack cautiously, testing opponent's defences

    Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)

    Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple)

    Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple

    Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple

    Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs  9 avoids grapple

     

    Round 3

    FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used)

    Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success

    Cadmus: Disposition 10: Context Action (under attack) 

    FATE Both in range? (50/50) 16 Yes

    Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success

    Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy

    Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success

    Cultist 1: 10hp acid damage (dead) 

    Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp)

    Cultist 3: dagger Vs Mina 19 hit 4hp (28/32)

    Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp)

     

    Round 4

    Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp)

    Cadmus: Disposition 12: Context Action 

    Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid

    Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!”

    Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss

    Cultist 2 dagger vs Cadmus  AC 8 miss

    Cultist 3 dagger vs Mina AC 9 miss

    Cultist 4 dagger vs Cadmus AC 8 miss

     

    Round 5

    Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead)

    Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp)

    Tactic: Aggression 2 Stand-off - wait for opponent to make the next move

    Cultist 2 (5/9hp) ready attack if attacked

    Cultist 3 (9/9hp) ready attack if attacked

     

    Round 6

    Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move

    Cadmus: move 20’, ready sacred flame if they move

    Tactic Aggression 4 Stand-off - wait for opponent to make the next move

     

    End Combat

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    The Lone AdventurerBy carlwhite

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