The Lone Adventurer

TLAS2 Chapter 12 House of Pain


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We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? 

Links

Transcript: 

https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro








Mechanics

 

Team Spallow

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10

 

SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but

But what? 531, 555 Cracked earth, eyeball

Damage to the shop reveals an observation device

 

ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence 

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

 

CONSEQUENCE: A new obstacle or threat appears

 

COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion

Blow a hole in the roof

 

COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab

Automaton as well as blasting gem 

 

ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

CONSEQUENCE: -1 Effect

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

 

ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence

 

CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

 

COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion

Doomsinger’s forces now have access

 

COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise

WTF?

 

Starforged:

Characters: First Look: 84: Uncanny

Characters: Role: 78: Scholar

 

The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)

 

ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10

 

SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because

 

COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower

Letter informing them the shop is rigged to blow

 

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