The Lone Adventurer

TLAS2 Chapter 16 The Fire in Which we Burn


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The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…

Links

Transcript: 

https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged










Mechanics

 

CEO Roll: 

Faction: Seekers of Dhrume

 

ACTION/ THEME: 62, 33: Locate Faction

DESCRIPTOR/ FOCUS: 23, 99: Contested World

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success

    Trace: 1d: 5

    Sallow: 1d: 5

    Spider: 1d: 6 

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 1/4
  • Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success

    Trace: 3d: 1,5,3

    Sallow: 2d: 1,2: 1 Stress to Trace

    Spider: 1d: 4

    Crater: 1d: 6 

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 2/4
  • Warehouse 2 0/4
  •  

    ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure

     

    CONSEQUENCE: Lose an Opportunity, new approach needed to try again

    CONSEQUENCE: Mark clock segments

    • Unseen & goons arrive with a delivery of powder

     

    DANGER CLOCK: Discovery 2/6

     

    SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP

     

    ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/4
  •  

    SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but

    CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations

    SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because

    The Free Leagues have launched an attack on Kyras

     

    COMPLEX Q: Nature of the attack

    Action/ Theme: 18, 61 Challenge Phenomenon

    Descriptor/ Focus: 11, 6 Blighted Artefact

    The Ring of Winter (S1C13)

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