The Lone Adventurer

TLAS2 Chapter 2 Escape from Ironhook


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The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…

 

Links

Transcript: 

https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing




Mechanics
Score 1 Scene 3: Running for it

Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos

 

DANGER CLOCK: Capture 0/6

ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)

CLOCK: Break Slate out of prison 3/8

 

FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success

CLOCK: Break Slate out of prison 5/8

 

ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)

CLOCK: Break Slate out of prison 7/8

CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. 

RESIST (Resolve 1d): 5, 1 stress (8/9)

The team make it to the top of Ironhook

 

ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)

CLOCK: Break Slate out of prison 8/8 Complete

CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action

 

Downtime 1

 

PAYOFF: 

  • 2 basic +3 for Higher Tier target: 5 REP
  • 6 COIN
  •  

    HEAT:

    • 4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT

     

    ENTANGLEMENTS:

    • Flipped: Laroze lost as a contact (now working for the Unseen)

     

    DOWNTIME ACTIVITIES: 

    • Valerian: Recover 1/4 (Sawtooth)
  • Valerian: Vice (shopping)  6 stress cleared (1/9)
  • Tatiana: All stress cleared, Haunted
  • Alphonse: Vice (Dust) 1 stress cleared (5/9)
  • Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
  •  

    XP

    • Valerian: 2xp deception
  • Tatiana: 2xp desperate 2xp arcane, 1xp vice
  • Alphonse: 1xp desperate 1xp violence
  • Crew: 1xp theft, 1xp higher tier, 1xp reputation
  •  

    Faction clocks updated

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