The Lone Adventurer

TLAS2 Chapter 20 Ice and Fire


Listen Later

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. 

Links

Transcript: 

https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent










Mechanics

 

Character List

  • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web
  •  

    Thread List

    • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue
  •  

    PCs

    • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace


  • STARTING CHAOS FACTOR 7

     

    Progress Clocks

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    Danger Clocks

    • Building Collapsing 4/6

     

    Scene Start Oracle

    • Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom 
  • A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. 
  • SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party
  •  

    ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)

     

    Progress Clocks

    • 1. Unseen 3/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CHAOS FACTOR: 6


    MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Trick
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Mina: Aggression 4: Guard
  •  

    ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)

     

    CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out

     

    CHAOS FACTOR: 7


    MYTHIC Q: Can Spider talk? (50/50) No

     

    Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” 

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)
  • 4. Mina: Aggression 4: Guard
  •  

    ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater

     

    CONSEQUENCE: -1 effect (0 effect)

     

    CHAOS FACTOR: 6


    MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection

     

    The Bluecoats have found their way under the stage. 

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  •  

    ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. 

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CHAOS FACTOR: 5


    MYTHIC Q: Are they found by Bluecoats? (50/50) Yes

     

    Danger Clock: Bluecoat Squad: 0/4

     

    ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP

     

    Danger Clock: Bluecoat Squad: 2/4

     

    CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)

     

    CHAOS FACTOR: 6


    MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)

     

    MYTHIC Q: Have the Cult attacked? (50/50): Yes

     

    Valerian: Why is it so cold?

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Cult of the Machine 0/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Twist: Change (freeze building)
  •  

    ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP

     

    CHAOS FACTOR: 7


    MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Feint
  •  

    ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP

     

    Danger Clock: Bluecoat Squad: 4/4

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CONSEQUENCE: Things Take Longer (exit blocked by fire)

     

    Danger Clock: Building burning down: 2/6

     

    CHAOS FACTOR: 8


    MYTHIC Q: Do the Unseen attack? (50/50) Yes

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Taunt
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Balance
  •  

    ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) 

     

    Progress Clocks

    • 1. Unseen 6/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CONSEQUENCE: Mark Clock segments: 1

     

    Danger Clock: Building Collapsing 6/6

     

    CHAOS FACTOR: 9


    MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)

     

    Progress Clocks

    • 1. Unseen 8/8
  • 2. Undying 5/8
  • 3. Bluecoats 7/8
  • 4. Cult of the Machine 4/8
  • 5. Mina 3/8
  • 6. Escape 2/8
  •  

    FACTION ROLLS

    • 1. Unseen: Aggression 5: 
  • 2. Undying: Aggression 1: Balance
  • 3. Bluecoats: Aggression 3: Stand off
  • 4. Mina: Aggression 3: Guard
  • 5. Cult of the Machine: 3: Balance
  • ...more
    View all episodesView all episodes
    Download on the App Store

    The Lone AdventurerBy carlwhite

    • 5
    • 5
    • 5
    • 5
    • 5

    5

    13 ratings


    More shows like The Lone Adventurer

    View all
    The Great Detectives of Old Time Radio| Daily Mystery Dramas by Adam Graham|Old Time Radio Detective Host

    The Great Detectives of Old Time Radio| Daily Mystery Dramas

    1,924 Listeners

    The GROGNARD Files by Dirk the Dice

    The GROGNARD Files

    102 Listeners

    The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish by mike@slyflourish.com

    The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

    179 Listeners

    The Billowing Hilltop - A D&D Podcast by Dungeons & Dragons

    The Billowing Hilltop - A D&D Podcast

    12 Listeners

    Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama by Tale Of The Manticore

    Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama

    175 Listeners

    The Rest Is History by Goalhanger

    The Rest Is History

    13,159 Listeners

    Roleplay Rescue by Che Webster

    Roleplay Rescue

    9 Listeners

    Legend of the Bones by legendofthebones

    Legend of the Bones

    43 Listeners

    The News Agents by Global

    The News Agents

    906 Listeners

    Echoes of Eshaton by Coop the GM

    Echoes of Eshaton

    8 Listeners

    Swords Against Madness by Brian C. Rideout

    Swords Against Madness

    4 Listeners

    A Wasteland Story - a fallout solo-rpg podcast by PJSack

    A Wasteland Story - a fallout solo-rpg podcast

    8 Listeners

    The Solo RolePlayers Podcast by soloroleplayerspodcast

    The Solo RolePlayers Podcast

    13 Listeners

    The firstwatchstories’s Podcast by FirstWatchStories

    The firstwatchstories’s Podcast

    2 Listeners