The Lone Adventurer

TLAS3 Chapter 12 Introductions


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The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. 

Links

Transcript: 

https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent

Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Mechanics

Scene 1 

Chaos Factor: 6

Scene Description: Deeper into Hammerhold

Scene Test: The scene is Altered: Reduce/ Remove An Activity

  • Mara no longer sniping at Tatters
  •  

    GM Move: See what they Find d8: 4

    Feature: Machinery or tools

    Danger: None

    Location keywords: Portal, Dirty

     

    Scrutinize 

    When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP

     

    GM Move: See what they Find d8: 2

    Feature: Corridor

    Danger: Dangerous machinery

    Location keywords: Dangerous, Colorless

    Set Up an Immediate Danger

    Broken machinery, ruptured gas pipe


    Defy

    When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)

    On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

     

    Tough Choice

    Choose one: Assist an enemy with their goals or Suffer a condition

    • Use magic or Condition
    •  

      Scene 2

      Chaos Factor: 7

      Scene Description: Circumventing the gas leak

      Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character

      • The gas is gone. Setarra is present. 
      • Setarra OCEANIC 

         

        This NPC is Dangerous and Foe

         

        Openness: 3

        Conscientiousness: 1

        Extroversion: 3

        Agreeableness: 1

        Neuroticism: 1

        Interpersonal Disposition: 2

        Core Disposition: 4

         

        0 matches, 1 six: the usual temptations/ threats

        1 match: Neuroticism: “I can do this all day”

         

        GM Move: See what they Find d8: 4

        Feature: Glowing crystals or runes

        Danger: Dark truth about magitek is revealed

        Location keywords: Small, Crude

         

        Q: are the runes part of the Great Machine’s incursion? Likely: Yes

         

        GM Move: Change the Environment

        Setarra’s input causes a struggle

         

        Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes 



        Scene 3

        Chaos Factor 8

        Scene Description: Hiding the Monster Inside

        Scene Test: The scene is Interrupted: NPC Action

        Meaning: Fight Exterior

        • Seterra tries to take control of Tatters’ body
        •  

          Demonic Pact

          When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP

          On a 7+ the demon does what you command (no more attempts to emerge unless I command it).

          On a 10+ choose one.

          • The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)
          •  

            Scene 4

            Chaos Factor 7

            Scene description: Explaining the monster inside

            Scene Test: The scene starts as expected.

             

            Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))

            • Conflicted. Controlled. 
            •  

              Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))

               

              GM Move: See what they Find d8: 8

              Feature: Something unusual or unexpected

              • The event relates to a Starforged Descriptor and Focus: Toxic Relic
              • Danger: Alarm trigger

                Location keywords: Foreboding, Loud

                ...more
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