The Lone Adventurer

TLAS3 Chapter 13 Ominous Forces


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In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. 

 

Links

Transcript: 

https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent

Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

 
Mechanics

 

Scene 1 

Chaos Factor: 8

Scene Description: Fleeing the alarm

Scene Test: The scene is Altered: Add A Character

 

Q: is it machine cultists? Likely: No

Q: is it the Doomspire? 50/50 Yes

Q: to the place with the crowbar? Likely: yes

 

Examine (DIS): what here can help us? 6 1 XP

 

GM Move: Change the Environment

Q: are they transported back? 50/50 Exceptional yes (without injury)

 

Scene 2

Chaos Factor: 9

Scene Description: Fleeing the alarm

Scene Test: The scene is Interrupted: NPC Positive 

  • Meaning: Imprison Work
  •  

    Q: Positive for the Vales? 50/50 Exceptional Yes

    • Tortemus’ geas has been broken
    •  

      Q: does Lynn tell Tatters? 

      3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)

      Q: does Mara tell Tatters?

      2 matches: Interpersonal Disposition, Neuroticism (no)

       

      Q: has the alarm stopped? 50/50 Yes

      Q: did Tatters recoignize the Doomspire for what it was? Yes

      Q: have the Vales heard of Doomspires? 50/50 No

       

      Scene 3

      Chaos factor 8

      Scene Description: resuming the hunt for the Voice

      Scene Test: The scene is Altered: Remove A Character

      • Lynn scouts ahead
      •  

        GM Move: See what they Find d8: 4

        Feature: Machinery or tools

        Danger: Magical ward or barrier

        Location keywords: Abandoned, Damaged

         

        Nature of the barrier: Frantic, Plain



        Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)

        • Classy, Inactive
        •  

          Increase Mara CD (4). 

           

          Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP

          • Extravagant, Energy
          • Is the ritual damaging it? Likely: yes
          • How long? Uncertain
          •  

            Scene 4

            Chaos factor 7

            Scene Description: searching the factory

            Scene Test: The scene is Altered: Remove An Object and Increase An Activity

             

            GM Move: See what they Find d8: 1

            Ward clock: d8: 8

            Feature: Machinery or tools

            Danger: Alarm trigger, Denizen guards something

            Location keywords: Calm, Occupied

             

            GM Move: Foreshadow an Ominous Force 

            Q: The convergence ritual? Likely: No

            Q: civil war in Kyras? Likely: Yes

            • Machine cultists shipping weapons
            •  

              Examine (DIS): how to get past unseen? 5 1 XP

               

              GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals

               

              Q: do the Vales spot that something’s wrong? 50/50: Yes

               

              Scene 5

              Chaos factor 6

              Scene Description: bypassing the cultists

              Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity

              • Cultists thin out, Lyn sneaks
              •  

                Equivalent Exchange


                Teleport (ADV, Greater): 10 success 

                 

                Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.

                Q: Is Lynn spotted? 50/50: Yes

                ...more
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