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Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?
Transcript:
https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Legend of the Bones https://legendofthebones.podbean.com/
Scene 0
Gather Information: Mina tries to make sense of what she’s seeing:
Isolated Defeat: the Voice & Ring are key: heads for the gun turret
The Voice of the Machine
4C, 1/2 armour
Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)
Machine Cult Horde
Wants an end to the heresy of the flesh
6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C
Long, cruel knives
Mara: Engage (Machine Cult Horde)
Mara: Engage (Machine Cult Horde)
Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)
Tatters: Evoke a Spell: Fireball
Scene 2
Rex Volt
O2 C4 E3 A1 N1 I1 C2
Has Rex taken Cadmus hostage? (Likely) No
Enter the Fray
If you are caught in a trap or sizing up the situation: Roll +wits
On a weak hit, choose one.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
Miss, burn momentum, strong hit
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Gain Ground+Gearhead (flashbang)
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
Hiding, preparing an ambush, or misdirecting: Roll +shadow
On a hit, you stay in control. On a weak hit, choose one.
Strike
When you are in control and when you attack at a distance, roll +edge.
On a strong hit, mark progress twice, you are in control.
Scene 3
Gain Ground+Gearhead (night goggles) lights out
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits
On a strong hit, stay in control and choose two.
Mark progress (3/10)
Strike
On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.
You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair.
Endure Stress
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.
Caught by Rex’s knife.
Pilot chair between us. Shoot again
Clash
Miss, burn momentum, weak hit.
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.
Wing him, but he stabs back
Endure Harm (2) Miss
React Under Fire + Gearhead (electric cable): Strong Hit
Strike: weak hit
Clash + Gearhead (drop ship): weak hit
React under fire: Harmed
Endure Harm: miss, match (double 10’s!) Search Idea
5
1212 ratings
Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?
Transcript:
https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Legend of the Bones https://legendofthebones.podbean.com/
Scene 0
Gather Information: Mina tries to make sense of what she’s seeing:
Isolated Defeat: the Voice & Ring are key: heads for the gun turret
The Voice of the Machine
4C, 1/2 armour
Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)
Machine Cult Horde
Wants an end to the heresy of the flesh
6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C
Long, cruel knives
Mara: Engage (Machine Cult Horde)
Mara: Engage (Machine Cult Horde)
Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)
Tatters: Evoke a Spell: Fireball
Scene 2
Rex Volt
O2 C4 E3 A1 N1 I1 C2
Has Rex taken Cadmus hostage? (Likely) No
Enter the Fray
If you are caught in a trap or sizing up the situation: Roll +wits
On a weak hit, choose one.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
Miss, burn momentum, strong hit
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Gain Ground+Gearhead (flashbang)
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
Hiding, preparing an ambush, or misdirecting: Roll +shadow
On a hit, you stay in control. On a weak hit, choose one.
Strike
When you are in control and when you attack at a distance, roll +edge.
On a strong hit, mark progress twice, you are in control.
Scene 3
Gain Ground+Gearhead (night goggles) lights out
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits
On a strong hit, stay in control and choose two.
Mark progress (3/10)
Strike
On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.
You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair.
Endure Stress
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.
Caught by Rex’s knife.
Pilot chair between us. Shoot again
Clash
Miss, burn momentum, weak hit.
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.
Wing him, but he stabs back
Endure Harm (2) Miss
React Under Fire + Gearhead (electric cable): Strong Hit
Strike: weak hit
Clash + Gearhead (drop ship): weak hit
React under fire: Harmed
Endure Harm: miss, match (double 10’s!) Search Idea
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