The Lone Adventurer

TLAS3 Chapter 3 The Doomspire


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The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. 

Links

Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document

Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf








 
Mechanics

Begin a session: peril lies ahead, or lurks just out of view

 

Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic

 

Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. 

 

Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.

 

Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

 

[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]

 

On a hit, you succeed. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move)



Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Stay vigilant: Roll +wits

 

[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter.

 

Burn Momentum? No

Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.



Nature of Waypoint: 70

 

1-40: void sea

41-80: landmass

81-90: derelict

91-00: ancient site

 

Oceanic landmass

Settlements: none

Seen from distance: orbiting moon, strong tide

 

Undertake an Expedition

 

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits

 

[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

Waypoint: Void Sea: Debris field: 

Sighting: Creature boneyard

Opportunity: Advance warning of an environmental threat (+1 from Match)

 

Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

 

[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH

 

On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

 

[Confront Chaos: Site of a baffling disappearance]

[Confront Chaos: Technology warped for dark purpose]

[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid

 

Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.

 

Then, roll to see if you are in control. If you are…

 

On the move: Roll +edge

Facing off against your foe: Roll +heart

In the thick of it at close quarters: Roll +iron *

Preparing to act against an unaware foe: Roll +shadow

Caught in a trap or sizing up the situation: Roll +wits

 

[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control

 

On a weak hit, choose one.

 

Take +2 momentum

You are in control *

 

Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

 

In pursuit, fleeing, or maneuvering: Roll +edge

Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart

Gaining leverage with force, powering through, or making a threat: Roll +iron

Hiding, preparing an ambush, or misdirecting: Roll +shadow

Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* 

 

[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]

 

On a hit, you stay in control. On a weak hit, choose one.

 

Mark progress

Take +2 momentum

Add +1 on your next move (not a progress move)

 

Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)

 

[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]

 

On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

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The Lone AdventurerBy carlwhite

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