The Lone Adventurer

TLAS3 Chapter 8 The Hanged Man


Listen Later

Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. 

 

With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?

 

Links

Transcript: 

https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator

 










 
Mechanics

 

Intro scene (S03E07 scene 3 interrupt)


The event relates to a Remote Event
Action and theme: Imitate Emotion
Descriptor and Focus: Offensively Important
Alexis Montisario is having a difficult meeting
CEO Something positive happening to Voice of the Machine
They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. 

 

Scene 1

Chaos factor: 6
Scene Description: Infiltrating the Mustang
Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon

More screams: The battered body of Fonseca strung up, being tortured by vampires.


Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS

  • What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS
  • Unable to assess the situation:

    GM Move: Hit the Ground Running/ Take Something Away


    Bluecoats arrive, Fonseca knows something, but is close to death

     

    Scene 2

    Chaos factor 7
    Scene Description: Battle in the Mustang Steakhouse
    Scene Test: Altered (dangerous environment - floor/ ceiling collapsing)

    Chase vs Bluecoats for Fonseca

    Tatters 0 Edge
    Bluecoats 0 Edge

    Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge.

    Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions).

    • 2+2+1=5: MISS
    • Tatters 0 Edge

      Bluecoats 2 Edge

      GM Move: Introduce Something New

      The event relates to a Starforged Descriptor and Focus: Barren Vault
      Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out.

      Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints).

      • 2+3+1=6: MISS
      • Tatters 0 Edge

        Bluecoats 3 Edge

        Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below.

        Losing sides can spend their Edge 1-for-1 to:

        • Learn something about another side (where they will go, who leads them, how to escape them now, etc.)
        • Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.)
        • Grant Advantage Forward to all PCs on their side.
        • Inflict Disadvantage Forward on all PCs on an opposing side.

        • GM Move: Have It Backfire

          This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy.

          Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

          ...more
          View all episodesView all episodes
          Download on the App Store

          The Lone AdventurerBy carlwhite

          • 5
          • 5
          • 5
          • 5
          • 5

          5

          12 ratings


          More shows like The Lone Adventurer

          View all
          Astronomy Cast by Fraser Cain and Dr. Pamela Gay

          Astronomy Cast

          2,869 Listeners

          The GROGNARD Files by Dirk the Dice

          The GROGNARD Files

          98 Listeners

          The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish by mike@slyflourish.com

          The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

          176 Listeners

          Dungeons and Daddies by Dungeons and Daddies

          Dungeons and Daddies

          9,928 Listeners

          Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama by Tale Of The Manticore

          Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama

          160 Listeners

          Modern Mythos with Jon & Seth by Jon Hook

          Modern Mythos with Jon & Seth

          17 Listeners

          Roleplay Rescue by Che Webster

          Roleplay Rescue

          7 Listeners

          Legend of the Bones by legendofthebones

          Legend of the Bones

          40 Listeners

          Between Two Cairns by Yochai Gal & Brad Kerr

          Between Two Cairns

          68 Listeners