The Lone Adventurer

TLAS3 Chapter 9 Scary Monsters


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Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. 

And even if she does locate her quarry, will the dread vampire lord prove any less deadly?

Links

Transcript: 

https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Scene Tester: https://perchance.org/tla-scenetester
Perchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviour
OCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing

 

 

Mechanics

Scene 1 (Intro scene)

Chaos Factor: 8
Scene Description: Teleport to safety
Scene Test: expected

Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.

  • Teleport to safety: 4+3+2=9
  • On a 7-9 the Spell is still successful but choose one consequence from the list below.

      • The Spell’s Risk manifests as well.
        • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
          • Using it puts you in danger or draws unwanted attention, the GM will say how.
          •  

            Tatters flees further into the Mustang’s interior

             

            Scene 2

            Chaos Factor 7
            Scene Description: Tracking down Tortemus
            Scene Test: Altered

             

            GM Move: Set Up an Immediate Danger

            Mythic 2 Descriptor and Focus: Threateningly Normal

            The empty corridors are alive with magical potential energy. 

             

            Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes

             

            Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. 

            • She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10
            • If they are an NPC, on a 10+ they’ll do what you want. 

               

              Scene 3

              Chaos Factor 6
              Scene Description: negotiating with Tortemus
              Scene Test: Expected

               

              Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1


              NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)

               

              Tortemus intends a counter-attack.  

               

              Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins

              Tortemus means to destroy the Mustang, and the Blues along with it. 

               

              Simple Q: Can he teleport to the Night Queen’s Shadow? Yes


              Simple Q: Can he take his vampire troops with him? Yes

               

              Peripheral Move: End of Session 

               

              At the end of each session, answer the following questions as a group:

              • Did we discover something new and important about the world or characters? 1XP
              • Did we newly visit or significantly alter a memorable location? 1XP
              • Did we overcome a notable obstacle, enemy, or challenge?
              • For each “yes” answer, everyone gains 1 XP.

                Lastly, gain 1 XP if you accomplished your Drive. 1XP

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