
Sign up to save your podcasts
Or
This week we’re discussing a level design trope in video games that many would rather didn’t exist - Water levels! These levels either take place underwater with some kind of swimming mechanic, or at minimum feature water as a central theme or mechanic. They often include changes to player mobility - especially in the underwater examples - which doesn’t always go over well amongst players, as a lot of times movement speed through the level is hindered. We’ll be discussing the design trope as a whole, specific cases that we dislike the most, and MAYBE even offering some examples of where it’s done well.
---------------------------------
That One Gaming Podcast website
https://thatonegamingpodcast.buzzsprout.com
Join the official TOGP Discord!
https://discord.gg/2UZBf9wAZ5
Find all our links...in the trees!
Colin:
https://linktr.ee/DeliciousMorsels
Lucas:
https://www.linktr.ee/karn_evil_999
Neal:
https://linktr.ee/vmk89
This week we’re discussing a level design trope in video games that many would rather didn’t exist - Water levels! These levels either take place underwater with some kind of swimming mechanic, or at minimum feature water as a central theme or mechanic. They often include changes to player mobility - especially in the underwater examples - which doesn’t always go over well amongst players, as a lot of times movement speed through the level is hindered. We’ll be discussing the design trope as a whole, specific cases that we dislike the most, and MAYBE even offering some examples of where it’s done well.
---------------------------------
That One Gaming Podcast website
https://thatonegamingpodcast.buzzsprout.com
Join the official TOGP Discord!
https://discord.gg/2UZBf9wAZ5
Find all our links...in the trees!
Colin:
https://linktr.ee/DeliciousMorsels
Lucas:
https://www.linktr.ee/karn_evil_999
Neal:
https://linktr.ee/vmk89