> I really like your show, it gave me some really good advice as a GM. Do you plan on doing an episode on "realistic" traps? What I mean is that some of the traps found in dungeons seem really illogical to me. Who resets / reloads them all the time? Why is it worth preparing them? Are there any interesting articles about this topic?
> Regards,
> Peter Adamek
### What’s a trap? (1:20 )
[Pathfinder Adventure Card Game](https://boardgamegeek.com/boardgamefamily/23234/pathfinder-adventure-card-game)
### Uses for traps (3:20)
### A rationale for having traps in a dungeon (5:20)
[Lethal Legacies: Traps of the World Before](https://drivethrurpg.com/product/2559/Lethal-Legacies-Traps-of-the-World-Before?affiliate_id=29668)
### Maintenance (21:50)
[Spells, Swords and Stealth](https://tvtropes.org/pmwiki/pmwiki.php/Literature/SpellsSwordsAndStealth)
### Hidden vs obvious (25:12)
### Summary (29:27)
[Book of Challenges](https://www.dmsguild.com/product/3736/Book-of-Challenges-Dungeon-Rooms-Puzzles-and-Traps-3e?affiliate_id=29668)
### Taking the load off (30:50)
Eran: Download the [Crystal Heart Starter Set](https://www.uptofourplayers.com/crystalheart/)!
Uri: “Unsolicited Unwanted & Unhelpful Assistance”
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