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This week, we talk about User interfaces spawned by the conversations of how bad Call of Duty Modern Warfare 2's user interface is hard to navigate. We even compare this to something similar that happened to elden ring but by other game designers. We touch on Capcom's report of 50% of their revenue actually came from PC sales and they are going to focus on that more. Mitsuda describes their freelance gig with Nintendo after leaving Square Enix to begin the conversation on artistic guidance. Along with Sega's decision to focus on their massive IP library with remasters and remakes of titles.
Chapters 0:00 Intro and Topics
1:24 CoD MW2 UI
13:52 Cross-platforming
29:15 Mitsuda Mario Party Tweets
44:19 Sega Remaster/remake
51:15 Outro and wrapup
By Luminari WeeklyThis week, we talk about User interfaces spawned by the conversations of how bad Call of Duty Modern Warfare 2's user interface is hard to navigate. We even compare this to something similar that happened to elden ring but by other game designers. We touch on Capcom's report of 50% of their revenue actually came from PC sales and they are going to focus on that more. Mitsuda describes their freelance gig with Nintendo after leaving Square Enix to begin the conversation on artistic guidance. Along with Sega's decision to focus on their massive IP library with remasters and remakes of titles.
Chapters 0:00 Intro and Topics
1:24 CoD MW2 UI
13:52 Cross-platforming
29:15 Mitsuda Mario Party Tweets
44:19 Sega Remaster/remake
51:15 Outro and wrapup