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Travis and Vince talk about the importance of having a setting for a new game and how it helps players get interested. We go through some ideas around how to create your settings and how having a world for your game can help to guide your design process.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Travis and Vince talk about the importance of having a setting for a new game and how it helps players get interested. We go through some ideas around how to create your settings and how having a world for your game can help to guide your design process.