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Join Vince & Travis as they discuss the history of XP and advancement in RPGs and how to best use them both in design and as a GM. How should your advancement system be designed? Should rewards be generic and allow the character to advance whatever they want? Should what the character uses directly advance? Is there any game that has the best of both worlds? All of these questions and less will be answered within.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince & Travis as they discuss the history of XP and advancement in RPGs and how to best use them both in design and as a GM. How should your advancement system be designed? Should rewards be generic and allow the character to advance whatever they want? Should what the character uses directly advance? Is there any game that has the best of both worlds? All of these questions and less will be answered within.