
Sign up to save your podcasts
Or


Join Vince and Travis as they touch on the nature of combat in RPGs. Can a combat where one side is destined to win 98+% of the time be interesting or tense? Why is Good RPG combat and Bad RPG combat like the difference between Die Hard and Die Hard 5? How can you as a GM or player make sure that combat is a vital, informative and interesting part of the game, instead of just punching paper dolls until loot falls out. All of this and less will be answered within.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince and Travis as they touch on the nature of combat in RPGs. Can a combat where one side is destined to win 98+% of the time be interesting or tense? Why is Good RPG combat and Bad RPG combat like the difference between Die Hard and Die Hard 5? How can you as a GM or player make sure that combat is a vital, informative and interesting part of the game, instead of just punching paper dolls until loot falls out. All of this and less will be answered within.