
Sign up to save your podcasts
Or


Join Vince and Travis as they discuss why you should always try to make sure that someone, heck, everyone, should hate something in your game design. Why does having elements that people hate make sure that people also have stuff to love? What does this have to do with psychographic profiling? What is the right ratio of love to hate? What is the value of neutral boring design in the middle of all this? All of this and less will be answered within!
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince and Travis as they discuss why you should always try to make sure that someone, heck, everyone, should hate something in your game design. Why does having elements that people hate make sure that people also have stuff to love? What does this have to do with psychographic profiling? What is the right ratio of love to hate? What is the value of neutral boring design in the middle of all this? All of this and less will be answered within!