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Join Vince and Travis as they discuss the nature of advancing timelines in RPGs. Why do they advance slowly or suddenly? What reason does a designer have for advancing the timeline of their worlds hundreds or thousands of years? Why do these changes in the world often coincide with massive changes in rules? All of this and less will be answered within.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince and Travis as they discuss the nature of advancing timelines in RPGs. Why do they advance slowly or suddenly? What reason does a designer have for advancing the timeline of their worlds hundreds or thousands of years? Why do these changes in the world often coincide with massive changes in rules? All of this and less will be answered within.