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Join Vince and Travis as they discuss the value of restriction and how it can lead to additional creativity for both GMs and players. What does restriction mean for game design? How do you best use it as a game designer? How can the GM be empowered to use restrictions to tell a story? Won't player's revolt if you place too many restrictions on them? All of this and less will be answered within.
By Vincent Venturella & T.A. Lambert4.9
1818 ratings
Join Vince and Travis as they discuss the value of restriction and how it can lead to additional creativity for both GMs and players. What does restriction mean for game design? How do you best use it as a game designer? How can the GM be empowered to use restrictions to tell a story? Won't player's revolt if you place too many restrictions on them? All of this and less will be answered within.