The SwagAbility Show

Unlocking Potential: Exploring Assistive Tech and Gaming Innovations


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Join Stephen Wagstaff, Marla Calder, and Rachelle Bernier as they explore assistive technologies in clinical settings, focusing on devices for ADHD, autism, and vision impairments. They discuss access barriers and the importance of community collaboration and training. Discover the Game Changers Program's role in rehabilitation through video games and custom controllers. Hear success stories and trends in assistive gaming, along with initiatives by The Neil Squire Society. The episode concludes with insights on careers, education, and the value of volunteer work in assistive tech, ending with a call to action.
(0:00) Introduction and Overview of Assistive Technologies
(0:44) Introducing Guests Marla Calder and Rachel Bernier
(1:13) Understanding Assistive Technologies
(2:20) Evolution of Assistive Tech in Clinical Settings
(4:22) Essential Devices for Disabilities Including ADHD and Autism
(10:10) Tech for Vision Impairments & Evaluating Patients
(14:54) Barriers to Accessing Assistive Technologies
(17:58) Community Collaboration and Training in Assistive Tech
(24:27) Game Changers Program and Video Games in Rehabilitation
(31:07) Designing Custom Gaming Controllers
(36:43) Adaptive Gaming Clinics and Alternative Solutions
(39:24) Success Stories from Game Changers
(42:01) Trends in Assistive Gaming and The Neil Squire Society
(46:57) Custom Tech Projects and Their Impact
(53:00) Supporting the Game Changers Program
(54:10) Careers and Education in Assistive Technology
(57:04) Volunteer Work and Its Value in Career Development
(58:17) Closing Remarks and Call to Action
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The SwagAbility ShowBy Stephen & Julie Wagstaff