Electric Underground Podcast

UNPROFITABLE CONTENT: Why CAVE Doesn't Make Arcade Shoot Em' Ups Anymore :-(


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UNPROFITABLE CONTENT: Why CAVE Doesn't Make Arcade Shoot Em' Ups Anymore

:-( Today I am digging into a question that has come up ever since I
began playing shoot em' ups (shmups) as to how CAVE went from the "most
prolific" shooter developer of all time (according to Guinness World
Records) to a studio that hasn't made a new arcade game in the past
decade. It's going to be a very long, depressing, and interesting
journey and today I am doing my best to sort through all the public
information I can come across. Most of the data is from financial
reports that CAVE make to their shareholders, but I also dug through
VGcharts to see the sales data of the Xbox 360 era releases (a high
point in most bullet hell players minds). ONE IMPORTANT NOTE is that I
do not claim that the information we review in this analysis is 100%
accurate. @boghogstg and I did our best to sort through and analyze all
the scattered information we could, but these reports are very difficult
to interpret and then there could be all these crazy unknown factors
that we aren't even aware of. However, I did do the best I could to
cross verify the information we came to with stock value data and so
forth. So if you watch this video and have more accurate information,
please post in the comments and I'm going to make a pinned comments that
compiles all updated info.
For those new to CAVE, their famous games include: Dodonpachi, Guwange,
Ketsui, Deathsmiles, Mushihimesama, Futari, Esp. Ra. De., Espgaluda,
Dangun Feveron, Progear, Akai Katana, SaiDaiOujou, DaiOuJou, Dodonpachi
Ressurection, and many more! Same CAVE didn't follow a touhou model, but
that's the topic of another video.
Link to raw data: https://drive.google.com/file/d/1BPKoII4JKHGMlpAPkDHInKEsEbxZWot1


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Electric Underground PodcastBy Mark MSX