EdTech Adventures

Unstructured Play with Tanner Higgin


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What makes a successful unstructured play experience and how can unstructured play impact the future of EdTech? In today’s episode, Tanner Higgin shares how unstructured play can be integrated into education and EdTech.


Play is a powerful force for learning and unstructured play is a type of play that gives players a system of tools that they can use to create their own experiences. Tanner sees play as research and describes some of the key factors that make a successful unstructured play experience including exploration, surprise, and social negotiation. The key aspects of unstructured play are freedom and choice, and more specifically non-trivial choice where the choice a player is given impacts the play in very significant ways and allows for opportunities to restructure the very play experience itself.


Throughout this conversation, Tanner shares examples of unstructured play in EdTech and media platforms, his thoughts on how unstructured play could impact the future of EdTech, and his advice for incorporating unstructured play saying:


“I think that's what we have to strive for when we're doing unstructured play in learning environments is giving students the feeling that they're making a play experience their own, and that it can evolve democratically, right? That there is a freedom of choice that is either determined by yourself alone or with a group of people you're playing with. That to me is really the ultimate essence of it.”


Recommended Resources from the Interview

Metamorphabet

Little Alchemy

TinyBop

Walden, a game


About Our Guest

Tanner Higgin has nearly 20 years of experience in education, first as a teacher and researcher and later as a learning designer and editorial director. At GameDesk, he helped to create the PlayMaker School and its curriculum; at Common Sense Media, he led the editorial team that rated and reviewed over 4,000 EdTech products. He’s now the Principal Consultant at Dune Shift, where he helps EdTech startups and companies make more meaningful and effective content and learning experiences.

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