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A short video showing improvements to the game's water rendering. Rather than the old transparent blue rectangles, a simple post-processing shader adds ripples and recolors submerged objects using a palette that can be defined per-map. It ain't perfect, but I think it's a good start!
By A short video showing improvements to the game's water rendering. Rather than the old transparent blue rectangles, a simple post-processing shader adds ripples and recolors submerged objects using a palette that can be defined per-map. It ain't perfect, but I think it's a good start!