Powered by Learning

Using Gamification to Engage and Inspire Employees


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You may think of accounting and tax firms as working “by the books,” but when it comes to training, global accounting firm KPMG is leveraging innovative technology to engage and educate their global workforce. Vaughan O’Leary, Interactive Learning Apps Program Manager at KPMG, shares how his company’s Globerunner Cup is training team members and connecting associates around the world through gamification.  


Shownotes: KPMG’s Globerunner Cup is an example of how a company can use gamification to inspire employees to invest time in training. In this podcast, Vaughan O’Leary and Jenny Kerwin offer these best practices to consider before using gamification:

  • Make sure gamification is right for all your learners. Consider alternative approaches for learners who don’t want to participate in the game elements.
  • Set training and business goals so you can measure the effectiveness of the gamified learning experience.
  • Evaluate if your gamified learning will live within eLearning modules or be a part of your organization’s LMS to increase use of your training offerings.
  • Listen to learner feedback to evolve and improve how your organization uses gamification to make the experience even more relevant and impactful.

Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide

Powered by Learning earned Awards of Distinction in the Podcast/Audio and Business Podcast categories from The Communicator Awards and a Gold and Silver Davey Award. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.

Learn more about d'Vinci at www.dvinci.com.
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