UX Banter

UX for Web 3.0 and the Metaverse- Tim Rosenberg - S1 Episode 5


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Season 1 - Ep. 5 - UX for Web 3.0 and the Metaverse- Tim Rosenberg

Tim Rosenberg is the Senior Product Designer | TEKsystems at Meta. Tim believes that with collaboration and vision, extraordinary things can be accomplished. He is a creative designer, technical developer, and also a mentor for the creative community. His specialties include, Product Design, UX&UI Design, Frontend Development, HTML5, CSS3, and SASS.


Discussion Points:

  • As a designer at FAANG / MAANG corporation - what's the view like from the top? 1:10
  • From the UX product designer point of view, how are the things kept so that they are seamless? 3:28
  • From the UX point of view, do you think that a future like this is the direction that the industry is heading in? 6:06
  • Do you think the current UX skill set can be incorporated to build and design everything for the metaverse? 8:49
  • What is your take on AR and VR? 10:26
  •  How long do you think that AR and VR will take to become a household reality? 13:05
  • What are your metrics of designing products that bring the light to the users? 26:33
  • What are the things that you wish that somebody would have told you, when you were starting out? 33:30
  • Show notes:

    • One of the biggest things that I've learned about working on a product, like the Facebook app, is that there are no more edge cases. You can't just think like, oh, well, we're gonna ignore this, because, it's such a small percentage, that percentage, even if it's small, it could be like a millions of people at scale. 2:04
  • One of the most important things and the hardest things is prioritization in UX design. 4:13
  • To reduce cognitive load, you must know what's the most important thing? Sometimes these executives just say everything's important. But if everything's important, then really, nothing's important. 5:37
  • I think VR is the future of how we interact and experience. But, I also think that it's going to be a bridge to help facilitate real life in person engagement as well. 7:39
  • AR will be more like a real world imitation. And then VR will be like, almost like a separate world immersion. 11:23
  • When you build empathy with the users, you'll find a lot more product success, because you're not building features for the sake of being flashy or for getting more advertisement and ROI. You're building features for empathy. 27:30
  • This is the feeling that I get whenever I think about blockchain. Blockchain is an amazing solution. But I don't think that we have yet run into the problem that it could solve. - Dushyant 28:36
  • I have three buckets of advice. So the first bucket is on craft. The second bucket is on building a portfolio. And then the third is identifying opportunities. 33:55
  • Being part of communities like on LinkedIn or ADPList, when you build relationships with people, then when there is an opportunity, oftentimes you'll learn about it before there's even a job post. 39:58
  • Don't reinvent the wheel. This statement is true on so many levels that if you are a designer, if you can just go through the Google Design guidelines, the material design application out there, if you can just read the human guidelines created by Apple, that will help you. - Dushyant 41:01
  • Links:


    Tim Rosenberg Linkedin: https://www.linkedin.com/in/tim-rosenberg/

    Adp List: https://adplist.org/mentors/tim-rosenberg

    YouTube: https://www.youtube.com/channel/UCguyETGxbtYT-gR6j4lA-qA

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    UX BanterBy Galaxy UX Studio