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Ahh, Mars, the Big Apple, as they call it. Can we turn it more into a mossy, moldy fruit ready for human life? This is going off the rails. Join us as we review Terraforming Mars, talk about different ways games can have variability in games, and talk about Gustav Holst's orchestral suite, the Planets!
Ahh, Mars, the Big Apple, as they call it. Can we turn it more into a mossy, moldy fruit ready for human life? This is going off the rails. Join us as we review Terraforming Mars, talk about different ways games can have variability in games, and talk about Gustav Holst's orchestral suite, the Planets!