Achievement Oriented

Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53)

09.25.2017 - By The RingerPlay

Download our free app to listen on your phone

Download on the App StoreGet it on Google Play

The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.'

Learn more about your ad choices. Visit podcastchoices.com/adchoices

More episodes from Achievement Oriented