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Ran is a Product Manager at Electronic Arts where he works at the intersection of user-generated content (UGC), mobile games and the future of the "gaming" industry. But prior to his current role, Ran experienced the whole gamut of media and entertainment; from music to virtual reality (VR) and over-the-top (OTT) streaming services. In this conversation, we dissect his learnings from the perspective of corporate strategy and explore how the media-entertainment industry continues to evolve into the new decade.
00:32 Episode Overview
04:32 Product Manager at Electronic Arts
06:39 How is the Video Gaming Industry Changing?
14:08 Management Consulting in Technology, Media and Telecom (TMT) with the Boston Consulting Group (BCG)
18:40 Corporate Strategy at YouTube
21:50 Entrepreneurship: Starting North America's first Virtual Reality Cinema
34:50 Getting an MBA from the University of Pennsylvania
35:54 Advice from Ran
Ran is a Product Manager at Electronic Arts where he works at the intersection of user-generated content (UGC), mobile games and the future of the "gaming" industry. But prior to his current role, Ran experienced the whole gamut of media and entertainment; from music to virtual reality (VR) and over-the-top (OTT) streaming services. In this conversation, we dissect his learnings from the perspective of corporate strategy and explore how the media-entertainment industry continues to evolve into the new decade.
00:32 Episode Overview
04:32 Product Manager at Electronic Arts
06:39 How is the Video Gaming Industry Changing?
14:08 Management Consulting in Technology, Media and Telecom (TMT) with the Boston Consulting Group (BCG)
18:40 Corporate Strategy at YouTube
21:50 Entrepreneurship: Starting North America's first Virtual Reality Cinema
34:50 Getting an MBA from the University of Pennsylvania
35:54 Advice from Ran