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I first got a taste of virtual reality back in 1992 when the Powerhouse Museum in Sydney had the Dactyl Nightmare VR game on show. I queued for about an hour, I played this blocky 3D game with terrible physics for 5 minutes and it was over.
We've all wanted good VR for a long time, and we've all wanted easy VR for a long time. Having both is hard, but each new product helps us get closer and closer to that dream.
HTC has been at the forefront of VR hardware since it launched the HTC Vive system back in 2016 in partnership with Valve. I've had my own setup since that year in my own home and I love it. I know we're not quite there with ease of setup, but the experience is great and I love sharing it with friends and family any chance I get.
Last week I got to catch up with Thomas Dexmier, the Country Manager for HTC for Australia and New Zealand, and talk about the state of their hardware right now and where it's heading next, as well as how they see software, hardware and network platforms working together to get us to that future where VR becomes an every day activity for more than just enthusiasts like me.
Hosted on Acast. See acast.com/privacy for more information.
I first got a taste of virtual reality back in 1992 when the Powerhouse Museum in Sydney had the Dactyl Nightmare VR game on show. I queued for about an hour, I played this blocky 3D game with terrible physics for 5 minutes and it was over.
We've all wanted good VR for a long time, and we've all wanted easy VR for a long time. Having both is hard, but each new product helps us get closer and closer to that dream.
HTC has been at the forefront of VR hardware since it launched the HTC Vive system back in 2016 in partnership with Valve. I've had my own setup since that year in my own home and I love it. I know we're not quite there with ease of setup, but the experience is great and I love sharing it with friends and family any chance I get.
Last week I got to catch up with Thomas Dexmier, the Country Manager for HTC for Australia and New Zealand, and talk about the state of their hardware right now and where it's heading next, as well as how they see software, hardware and network platforms working together to get us to that future where VR becomes an every day activity for more than just enthusiasts like me.
Hosted on Acast. See acast.com/privacy for more information.