Eddie Inzauto, Jason Fanelli, and Tyler Cameron laugh through a discussion about morality in videogames, but still manage to think critically about the topic at hand. In an interesting discussion, they approach the material from a variety of angles and come out with some good insight and a better understanding of what makes such systems better or worse.
00:00 - Welcome. Introductions. Weather.
01:48 - What we've been playing. Assassin's Creed II, Uncharted 2, Left 4 Dead 2, inFAMOUS, Prototype, and a quick breakdown of Modern Warfare 2's multiplayer.
07:56 - Morality systems in games.
09:11 - What makes a videogame morality system a good one?
13:40 - Fitting polar "good" and "bad" roles. Shades of gray. Missing out on aspects of gameplay.
17:00 - Embracing neutrality. Why have a morality system at all?
19:39 - From a narrative perspective rather than a gameplay perspective.
21:07 - Morrigan's facade, and how women want to sleep with men who are mean to them. The morality of infidelity.
22:43 - Conversation DERAILED.
23:00 - Transposing one's own morality onto characters who have a limited range of responses.
25:54 - Choices bridging multiple games in a series. How Mass Effect 2 will do this.
28:37 - Back to morality. Alternate definitions of right and wrong.
33:43 - Games that would be improved by adding or removing a morality system.
37:23 - Micro-consequences vs. game-changing choices. Obvious vs. ambiguous choices. Save/load tactic vs. forced closure.
40:59 - What do you want to see implemented in future games?
45:27 - Thanks, upcoming GamerNode STUFF, and outro.
Intro: "Mass Effect Theme" by Jack Wall and Sam Hulick for BioWare and EA Games' Mass Effect, 2007. Outro: "Santa Claus is Coming to Town," performed by David Seville, 1980.
Links:
Gameplay's Uncanny Valley - http://www.gamernode.com/columns/11-/8548-/index.html
GamerNode's Twitter - http://www.twitter.com/GamerNode
Eddie's Twitter - http://www.twitter.com/EddieInzauto
Jason's Twitter - http://www.twitter.com/bigmanfanelli