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The crew of the Hayurei touch down at a Mimic transit port that looks almost exactly like London, if London had been designed by someone working entirely from second-hand descriptions and a very strong opinion about telephone boxes. Their mission: find Lady Deadheart, extract her from Orvak Trenholme's ship, and get out before anyone notices. Simple enough.
New to the crew: LämbNix — part lamb, part human, all Waterloo — a port guide with a skateboard, a sensible pricing structure, and strong opinions about who deserves rescuing.
Also: McWordy gets a new body, most of the crew get new voices, and weirdness increases by 3.7%.
This episode's original song: Gate 7.
A podcast unlike any other as to whether that's a good thing, we leave for you to decide.
From the mind of Aric Voss and his increasingly unmanageable crew, in glorious MP3 mayhem. Official Website 👉 warpandaradio.com
By Aric VossThe crew of the Hayurei touch down at a Mimic transit port that looks almost exactly like London, if London had been designed by someone working entirely from second-hand descriptions and a very strong opinion about telephone boxes. Their mission: find Lady Deadheart, extract her from Orvak Trenholme's ship, and get out before anyone notices. Simple enough.
New to the crew: LämbNix — part lamb, part human, all Waterloo — a port guide with a skateboard, a sensible pricing structure, and strong opinions about who deserves rescuing.
Also: McWordy gets a new body, most of the crew get new voices, and weirdness increases by 3.7%.
This episode's original song: Gate 7.
A podcast unlike any other as to whether that's a good thing, we leave for you to decide.
From the mind of Aric Voss and his increasingly unmanageable crew, in glorious MP3 mayhem. Official Website 👉 warpandaradio.com