Arcade Couch

We All Like Dragon Age: The Veilguard


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We've all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.

Dylan also discusses his final thoughts on Life is Strange: Double Exposure after finishing the game, and he and Ciaran discuss Wizard of the Coast's commitment to cross-over sets in Magic: The Gathering.

Show Dot Points

  • The character creation system in Dragon Age is highly praised for its depth and integration into the story.
  • Combat mechanics improve significantly with increased difficulty settings, enhancing the tactical experience.
  • The story of Dragon Age: The Veil Guard is considered less engaging compared to previous titles in the series.
  • Multiplayer gaming experiences are often hindered by a lack of friends who play the same games.
  • Character relationships and choices play a crucial role in the gameplay experience, affecting party dynamics.
  • The game features a mix of linear and open-world elements, providing a balance of exploration and structure.
  • Players appreciate the variety of companions and their unique skills, though some feel less connected to them than in previous games.
  • The pacing of the game's early hours is criticized for being disjointed and lacking clear direction.
  • The quest design could benefit from clearer indicators of difficulty and expectations for players.
  • Overall, the game is rated as a solid experience, with room for improvement in storytelling and character engagement. Parrying activates powerful abilities like Necrotic Blades.
  • Character customization is crucial for player engagement.
  • The game design reflects its origins as a multiplayer co-op.
  • Quest management encourages story progression without distractions.
  • The absence of DLC allows focus on future projects like Mass Effect.
  • Armour customization adds depth to character personalization.
  • Merchant interactions are tied to reputation systems.
  • Trophy systems can hinder player experience and freedom.
  • Baldur's Gate 3 sets a high standard for RPGs.
  • Gameplay mechanics can lead to player frustration. Woke culture in gaming reviews can skew perceptions.
  • Life is Strange has both strong and weak elements.
  • Character development is more important than power in games.
  • Magic: The Gathering is shifting towards IP collaborations.
  • Crossovers are challenging the uniqueness of gaming IPs.
  • Players are divided on the impact of woke culture in games.
  • The latest Life is Strange game has mixed reviews.
  • Magic: The Gathering's collaborations may dilute its original lore.
  • Pokémon TCG continues to evolve with new sets and events.
  • The gaming community is adapting to rapid changes in-game content.
  • Hosts:

    Dylan Blight: https://twitter.com/vivaladil
    Ashley Hobley: https://twitter.com/ashleyhobley
    Ciaran Marchant: https://twitter.com/YaboyRingo

    Arcade Couch Credits:

    • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration
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    Arcade CouchBy Explosion Network


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