### Why do we need mechanics for it?
If it doesn’t exist in the mechanics, it’s not part of the game. Without rules, it’s all make-believe and agreements (the rules are an agreement as well, but one that is external to us).
### Use the old mechanics in new and novel ways (3:45)
You want to make meeting a new monster more exciting? Add the template "unknown" to every encounter with a new creature.
Eran used the chase sub-system from [Savage Worlds](http://drivethrurpg.com/product/102528/Savage-Worlds-Deluxe-Explorers-Edition?affiliate_id=29668) to simulate a search of a haunted fort (there's also a chase in [Curse of the Crimson Throne](https://pathfinderwiki.com/wiki/Curse_of_the_Crimson_Throne))
For pathfinder or D&D: Add new feats/conditions and bonuses, or reasons to gain advantages and disadvantages.
A necromancer who walks around with her zombie dad; techincally a Warlock with the Ranger Beastmaster archetype.
### Add new sub-mechanics to support new narrative concepts (9:50)
In [PbtA](https://en.wikipedia.org/wiki/Powered_by_the_Apocalypse) games you create a custom move. This can be tricky, so many rulebooks suggest guidelines.
Psionics in D&D 3rd edition, Monks in virtually every game system ever.
Managing a rebellion in [Hell’s Rebels](https://pathfinderwiki.com/wiki/Hell%27s_Rebels).
Having many subsystems is not encouraged. It makes it tricky to maintain game balance, and keeping things clear and fair for everyone.
### Take mechanics that specialize in the things you want, from other systems (16:00)
The Madness Meters from [Unknown Armies](https://en.wikipedia.org/wiki/Unknown_Armies)
Long term injuries in Fate and/or [Mistborn Adventure Game](http://drivethrurpg.com/product/97476/Mistborn-Adventure-Game-Digital-Edition?affiliate_id=29668).
The [stress system from Fate](https://fate-srd.com/fate-core/stress-consequences).
Adding a new mechanic is disruptive to the game balance as intended by the game designer. Aim to only do this with a system you know very well.
[The Dresden Files RPG](http://drivethrurpg.com/product/80984/Dresden-Files-RPG-Your-Story?affiliate_id=29668); [Dresden Files Accelerated](http://drivethrurpg.com/product/213844/Dresden-Files-Accelerated?affiliate_id=29668); Find more about Dresden Files in our episode about [top selling RPGs](https://dwarves.podiant.co/e/35e72b2e691a26/).
[Skill Challenges in D&D 5](http://www.dmsguild.com/product/242206/Almost-Heroic-Presents--Skill-Challenges)
### Tell about it, away from the table (25:30)
If it’s around the table, we expect mechanics; if it’s in emails, or a post, we’re fine with reading a story. However, the default should be to [act during the game](https://dwarves.podiant.co/e/35dc2e1458f9c0/), so it's better to use this tecnhique only after consideration.
### Taking the load off (27:50)
Uri - play to your parties strengths, paladin as a wall of Remove Disease.
[Our new Youtube channel](https://www.youtube.com/channel/UClWeLil4F0mu_Gx1oCQ_9sg), subscribe if you wanna!
[Your fav elemental](https://www.facebook.com/groups/dwarfpodcast/permalink/609213752772878/), and why. [Avatar: The Last Airbender](https://en.wikipedia.org/wiki/Avatar:_The_Last_Airbender).
[City of Mist's Roll20 character sheet](https://www.facebook.com/cityofmistrpg/videos/2123769987860119/)
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