WasmAssembly

WebGPU and wasi-gfx with renderlet


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In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform. 

Resources:

  • Mendy Berger on LinkedIn → https://goo.gle/4b1y205 

  • Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb 

  • Renderlet → https://goo.gle/3QsfjRy 

  • renderlet Wasm I/O talk → https://goo.gle/42Z4nm4 

  • renderlet Wasm I/O slides → https://goo.gle/4b7qCs1 

  • Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu 

  • Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg 

  • Mesh shaders → https://goo.gle/40Y2Jyu 

  • Work graphs → https://goo.gle/42X96ot 

  • When in doubt, writeBuffer() → https://goo.gle/4jWjLWm 

  • Fine grained control of memory proposal → https://goo.gle/4hHMvkj 

  • Streams.wit → https://goo.gle/4gHkQhT  

  • wasi-gfx talk: → https://goo.gle/4gU0tyo 

  • wasi-gfx proposal → https://goo.gle/3QmYY0z 

  • Web IDL → https://goo.gle/3X7Ea10 

  • WIT → https://goo.gle/3CYzp2W 

  • Webidl2wit → https://goo.gle/412whef 

  • Mendy Berger on Mastodon → https://goo.gle/3D7XPXH 

  • Sean Isom on X → https://goo.gle/41lY5vN
...more
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WasmAssemblyBy Google