Mobile and Ubiquitous Computing 2020/21

Week 5 – Coping with Uncertainty in a Location-Based Game


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This is a classic contribution by Steve Benford and colleagues. The article is about the deployment of a complex location-based game platform. The focus of this paper is specifically on the breakdowns experienced by players and how this influenced playing styles and perspectives on the game. It is critical for us because it is a demonstration of the idea of seamfulness; sometimes you can't fix all the issues and you need to instead focus on designing around them.

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Mobile and Ubiquitous Computing 2020/21By Sandy Gould

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