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It’s been a while! After a lengthy hiatus, Weekend at Dave’s is finally back, and it’s bringing some juicy topics this time around. In this episode, we explore the state of open-world games, and why developers and publishers may have strayed a bit too far from the essence of their original design. Next, we talk the buzz surrounding Google’s just-announced Stadia platform, and how it might shape the future of gaming. Finally, we close by talking about the joys of attending PAX East.
Strap in. It’s going to be a good one!
http://punishedbacklog.com/wp-content/uploads/2019/03/Weekend-at-Daves-Episode-4.mp3
Weekend at Dave’s – Episode 4 (Download Link)
0:00 – 1:57 — Intro
1:58 – 17:26 — Horizon: Zero Dawn and the state of open-world games
17:27 – 25:38 — Google Stadia
25:39 – 28:58 — PAX East 2019
28:59 — Outro
It’s easy to come up with open-world games that were executed poorly and failed to meet expectations. The recent duds that were Crackdown 3 and… One Piece: World Seeker (*hysterically sobs*) are but two examples, and I could just as easily throw out names like Watch Dogs, Fallout 76, and No Man’s Sky—though I should say that NMS looks markedly better, now.
Even easier is to come up with open-world games that were by no means bad, but came short of true greatness. Immediately, my mind goes to series in which side content is abundant and even comforting, yet truly meaningful content is far harder to come by. Prototype, Mirror’s Edge Catalyst, and even several titles in the Assassin’s Creed and Far Cry universes are prime examples.
If most open worlds fall into the latter two categories, then which ones end up being actually successful, then? Simply put, the ones that beg to be explored. The ones that, whether you played them for one hour or eighty, provided quality content from beginning to end. Simply put, they’re the ones that offered freedom without compromising on engaging gameplay.
Here, in my opinion, are five games that did open worlds right:
PAX East is right around the corner, and we’ll be on the show floor interacting with developers and playing all the newest titles. While much of what’ll be playable is still a bit of a mystery, here are a quick list of confirmed games you can expect us to check out this Thursday through Sunday:
Thanks for listening! Check back soon for another episode of Weekend at Dave’s.
(Episode music credit: “J2E Fine Tune” by RMB)
The post Weekend at Dave’s: Episode 4 – Open-World Games, Google Stadia, and PAX East appeared first on The Punished Backlog.
It’s been a while! After a lengthy hiatus, Weekend at Dave’s is finally back, and it’s bringing some juicy topics this time around. In this episode, we explore the state of open-world games, and why developers and publishers may have strayed a bit too far from the essence of their original design. Next, we talk the buzz surrounding Google’s just-announced Stadia platform, and how it might shape the future of gaming. Finally, we close by talking about the joys of attending PAX East.
Strap in. It’s going to be a good one!
http://punishedbacklog.com/wp-content/uploads/2019/03/Weekend-at-Daves-Episode-4.mp3
Weekend at Dave’s – Episode 4 (Download Link)
0:00 – 1:57 — Intro
1:58 – 17:26 — Horizon: Zero Dawn and the state of open-world games
17:27 – 25:38 — Google Stadia
25:39 – 28:58 — PAX East 2019
28:59 — Outro
It’s easy to come up with open-world games that were executed poorly and failed to meet expectations. The recent duds that were Crackdown 3 and… One Piece: World Seeker (*hysterically sobs*) are but two examples, and I could just as easily throw out names like Watch Dogs, Fallout 76, and No Man’s Sky—though I should say that NMS looks markedly better, now.
Even easier is to come up with open-world games that were by no means bad, but came short of true greatness. Immediately, my mind goes to series in which side content is abundant and even comforting, yet truly meaningful content is far harder to come by. Prototype, Mirror’s Edge Catalyst, and even several titles in the Assassin’s Creed and Far Cry universes are prime examples.
If most open worlds fall into the latter two categories, then which ones end up being actually successful, then? Simply put, the ones that beg to be explored. The ones that, whether you played them for one hour or eighty, provided quality content from beginning to end. Simply put, they’re the ones that offered freedom without compromising on engaging gameplay.
Here, in my opinion, are five games that did open worlds right:
PAX East is right around the corner, and we’ll be on the show floor interacting with developers and playing all the newest titles. While much of what’ll be playable is still a bit of a mystery, here are a quick list of confirmed games you can expect us to check out this Thursday through Sunday:
Thanks for listening! Check back soon for another episode of Weekend at Dave’s.
(Episode music credit: “J2E Fine Tune” by RMB)
The post Weekend at Dave’s: Episode 4 – Open-World Games, Google Stadia, and PAX East appeared first on The Punished Backlog.