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Toby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love. In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operate on dream logic, and what it feels like to hand a creative problem to someone you trust completely.
Subscribe to Killscreen for unlimited access to Jamin's writing and the archive at killscreen.com, member-exclusive newsletters and events. I love hearing from you! Email your questions and thoughts to [email protected]
Please consider supporting independent media!
By Jamin WarrenToby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love. In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operate on dream logic, and what it feels like to hand a creative problem to someone you trust completely.
Subscribe to Killscreen for unlimited access to Jamin's writing and the archive at killscreen.com, member-exclusive newsletters and events. I love hearing from you! Email your questions and thoughts to [email protected]
Please consider supporting independent media!