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In Episode 26 we talk to Jamey Stegmaier and Alex Schmidt, the designers of Red Rising, about their new game, blending theme and mechanisms, intellectual property, foil cards and failed designs.
Tim, Adam, and Chris also talk about what makes games fun for us. Each of us covers 4 characteristics that create fun in games and give several examples of games that bring the fun through each of those characteristics.
00:00 Introduction
By Board Game Hot Takes4.7
185185 ratings
In Episode 26 we talk to Jamey Stegmaier and Alex Schmidt, the designers of Red Rising, about their new game, blending theme and mechanisms, intellectual property, foil cards and failed designs.
Tim, Adam, and Chris also talk about what makes games fun for us. Each of us covers 4 characteristics that create fun in games and give several examples of games that bring the fun through each of those characteristics.
00:00 Introduction

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