
Sign up to save your podcasts
Or


Virtual reality company Oculus was going to revolutionize VR for gaming back in 2014. The Oculus Rift headset was for gamers by gamers, end of story. But then Facebook bought the company for about $2 billion because it had a much bigger vision for virtual reality as the future of engagement: people hanging out in VR like they did on the news feed, having a good time and watching ads for hours. This is an encore of part two of Molly Wood’s March 2019 interview with Blake Harris, author of “History of the Future: Oculus, Facebook, and the Revolution that Swept Virtual Reality.”
By Marketplace4.4
7777 ratings
Virtual reality company Oculus was going to revolutionize VR for gaming back in 2014. The Oculus Rift headset was for gamers by gamers, end of story. But then Facebook bought the company for about $2 billion because it had a much bigger vision for virtual reality as the future of engagement: people hanging out in VR like they did on the news feed, having a good time and watching ads for hours. This is an encore of part two of Molly Wood’s March 2019 interview with Blake Harris, author of “History of the Future: Oculus, Facebook, and the Revolution that Swept Virtual Reality.”

30,736 Listeners

8,773 Listeners

928 Listeners

1,388 Listeners

1,286 Listeners

3,212 Listeners

1,715 Listeners

9,645 Listeners

1,655 Listeners

5,464 Listeners

112,191 Listeners

1,426 Listeners

9,534 Listeners

10 Listeners

35 Listeners

5,544 Listeners

16,215 Listeners