#CSK8 Podcast - A podcast for computer science educators

When the Game is Not Enough: Motivations and Practices Among Computer Game Modding Culture


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In this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.

Click here for this episode’s show notes.

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00:00 Intro

01:08 Abstract

02:31 One sentence summary

02:55 Study design and participants

03:22 Motivations for modding video games

03:51 Collaborating around modding

06:17 Five key motivators for modding

09:12 Play testing videogames in class

10:07 Incorporating research in modding

10:47 Students creating their own modding tutorials

11:54 Perspectives on money and modding

13:12 Lingering questions and thoughts

13:17 In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?

13:53 How might these motivators change among different age groups, platforms or languages, or types of mods?

14:53 Outro

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#CSK8 Podcast - A podcast for computer science educatorsBy Jared O'Leary

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