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In this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
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00:00 Intro
01:08 Abstract
02:31 One sentence summary
02:55 Study design and participants
03:22 Motivations for modding video games
03:51 Collaborating around modding
06:17 Five key motivators for modding
09:12 Play testing videogames in class
10:07 Incorporating research in modding
10:47 Students creating their own modding tutorials
11:54 Perspectives on money and modding
13:12 Lingering questions and thoughts
13:17 In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?
13:53 How might these motivators change among different age groups, platforms or languages, or types of mods?
14:53 Outro
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In this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Intro
01:08 Abstract
02:31 One sentence summary
02:55 Study design and participants
03:22 Motivations for modding video games
03:51 Collaborating around modding
06:17 Five key motivators for modding
09:12 Play testing videogames in class
10:07 Incorporating research in modding
10:47 Students creating their own modding tutorials
11:54 Perspectives on money and modding
13:12 Lingering questions and thoughts
13:17 In what ways might the motivators for engaging in modding practices outside of school be similar or different from motivators within a formalized educational context?
13:53 How might these motivators change among different age groups, platforms or languages, or types of mods?
14:53 Outro