Whiskey Waypoints

Whiskey Waypoints

By George PapagiannisLeisureVideo Games
Download on the App Store

Whiskey Waypoints episodes

  • God Of War 4 - Analysis

    This episode examines God of War (2018), analyzing its plot, characters, and lore. It also presents the combat system, tactics, enemies, and influences from other games. In addition, it covers side missions, challenges, technical features, and the development process from Santa Monica Studio. The role of the key creators and the importance of the game to the industry are explored. This information provides a comprehensive picture of the game and the elements that made it successful.

    19 min
  • Uncharted 4: A Thief's End - Analysis

    Analysis of Uncharted 4: A Thief's End in detail, covering various aspects of it. The plot follows Nathan Drake on his final adventure, focusing on his relationships with his brother and wife, while simultaneously searching for treasure. The character of Nathan and other protagonists is analyzed extensively, while game mechanics, such as control, combat, and exploration, are also mentioned. Finally, the technical details, influences from other games, and the historical accuracy of the game are examined.

    32 min
  • The Last Of Us Part II - Analysis

    An extensive analysis of The Last of Us Part II, covering topics such as the control and movement mechanism, the development team and the chronological course of creation, its structure in chapters and plot, the presentation of the game world and the background of the story, enemies and combat tactics, influences from other games, the use of weapons, and technical details. In addition, audience reactions and the complexity of the narrative are examined.

    27 min

About Whiskey Waypoints

From the publisher's feed

Welcome to my Game Review Podcast. I am 40M & a lifelong gamer, playing for decades, with my heart still holding a soft spot for the Sega Dreamcast and the legendary Shenmue. Each episode, we dive deep into a game—breaking down its storyline, structure, controls, lore, tactics, technical details, influences from other games, etc. Therefore better to listen after you completed the game. No fluff, just data.