The Who, What, Why? Game Design Podcast

Who, What, Why? S28.E02 :: Socially Conscious Design with Two Sarahs


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Sarah Sayles of Big Girl Games and Sarah Shah (aka Puffindor) joined me to talk about what I'm calling socially conscious design. Games that have some kind of real world implications beyond just an immersive setting. We explore some of the ways that these designs can be challenging and rewarding.

Credit: world by Brown_Iconic from the Noun Project

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The Who, What, Why? Game Design PodcastBy Mike Bonet

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