GDM Podcast

Why 95% of Cannabis Apps Suck (And How to Fix It) | Brady Halse & Samuel Fisher


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๐Ÿ”ฅ Build Apps That Actually Drive Revenue:


Digital Awesome - https://www.digitalawesomeapps.com/

Brady Halse - / bradyhalse


In this episode of the GDM Podcast, weโ€™re joined by Brady Halse, co-founder of Digital Awesome, the team behind 300 live dispensary apps and a new wave of brand apps. We dig into what makes an app convert, why webview wrappers fail, and how to use push notifications without risking 10DLC SMS fines.


From true POS and rewards integrations to Target-style promo UIs, raffles, and Android shopping that actually works, Brady breaks down what top operators are doing to turn app users into higher LTV customers.


๐ŸŽฏ Thinking about an app but worried it wonโ€™t get used?

๐Ÿ“ฒ Wondering if push beats SMS for cannabis retention?

๐Ÿค– Curious how they got vapes and Android checkout approved?


This episode is your playbook for apps that sell, not just apps that exist.


๐Ÿ“– Download Our Free Cannabis Marketing Cheatsheet:

https://greendispensarymarketing.com/...


๐Ÿ’ป Sell More Ounces, Bongs & Premium Products:

https://greendispensarymarketing.com/...


In This Episode, We Unpack:


โœ… 300-dispensary milestone and what the data says about adoption

โœ… Why custom, fully integrated apps beat webview apps every time

โœ… Push notifications as the safe retention channel vs risky SMS 10DLC

โœ… Brand apps 101: product locators, drops, Discord-style communities, rewards

โœ… Budtender tabs, training, and virtual farm tours inside the app

โœ… True POS, ecom, and rewards integrations for one-tap checkout

โœ… Target-style promo browsing that maps deals to live inventory

โœ… Raffles, reorder buttons, and โ€œyou might also likeโ€ carts that lift AOV

โœ… Multi-store search so customers find in-stock products across locations

โœ… Android shopping solved - how Digital Awesome handles it

โœ… Launching as an update when you already have an app and users


๐Ÿ”ฅ Key Highlights:

๐Ÿ“Œ โ€œIf you canโ€™t shop natively, itโ€™s not an app. Itโ€™s a shortcut.โ€

๐Ÿ“Œ App users open 7-12 times a week on average and buy more often

๐Ÿ“Œ 93% of downloads stay active at 90 days with the right UX and promos

๐Ÿ“Œ The real cost of bad apps: support time, churn, and lost brand trust

๐Ÿ“Œ Why you should download a vendorโ€™s live apps before you sign


๐Ÿ‘‰ Like, comment, and share



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GDM PodcastBy Yuliana Oroz