The Party Is Full: Inside the Games Industry

Why Great Game Developers Never Stop Adapting | Hannes Seifert


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Hannes Seifert is a veteran game developer and executive whose career spans nearly four decades across some of the industry’s most influential studios and franchises. Starting with his first Commodore 64 game in 1987, Hannes went on to co-found neo Software, which later became Rockstar Vienna following its acquisition by Take-Two Interactive. Over the years, he has held leadership roles across Rockstar Games, Deep Silver, Square Enix, Riot Games, and now serves as Co-CEO at Crytek. His work has touched iconic franchises and titles including Grand Theft Auto, Max Payne, Hitman, Dead Island, League of Legends, VALORANT, and Hunt: Showdown.Known for his deep understanding of both creative production and studio leadership, Hannes has helped shape games across nearly every major platform generation, from the Commodore 64 era to modern live service ecosystems. Throughout his career, he has focused on the intersection of storytelling, player experience, organizational leadership, and technological innovation. Beyond development, Hannes has become a respected voice on game production, live games, publishing, and the future of the industry, regularly speaking internationally on creativity, leadership, and how games continue to evolve as a cultural medium.https://www.linkedin.com/in/hannesseifert/https://www.crytek.com/

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The Party Is Full: Inside the Games IndustryBy Gengis