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Understanding what Player-Centric Design is could be the difference between a successful hit and a 1 off flop. But what if a simple understanding of the difference between good and bad Player-Centric Design is all it might take? In this episode, I sit down with James Smith to dive deep into what makes it tick, why indie devs struggle to understand and outright ignore it, but also what we can do to bring it all back together and help it shape the game of our (and more specifically our players) dreams!
Understanding what Player-Centric Design is could be the difference between a successful hit and a 1 off flop. But what if a simple understanding of the difference between good and bad Player-Centric Design is all it might take? In this episode, I sit down with James Smith to dive deep into what makes it tick, why indie devs struggle to understand and outright ignore it, but also what we can do to bring it all back together and help it shape the game of our (and more specifically our players) dreams!