THINK BEFORE YOU SLEEP

Why Modern Video Games Are Getting Worse


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A game takes six years to develop. It costs two hundred million dollars. It releases with bugs, missing features, and microtransactions. The players are angry. The developers are surprised. The publisher is already planning the sequel. The cycle repeats. The games are not getting better. They are getting worse.

In this episode, I examine the decline of modern video games. The industry has shifted from creating art to extracting money. Games are designed to be addictive, not fun. They are filled with loot boxes, battle passes, and daily login bonuses. The goal is not to provide an experience. The goal is to maximize engagement. The result is a product that feels like work.

The episode explores the specific practices that have ruined gaming. Day one patches. Season passes. Pay to win mechanics. Crunch culture. The consolidation of studios. The death of single player. The rise of live service. The games that were once a source of joy have become a source of frustration. The industry is not listening. The players are leaving.

Turn down the lights, put on your headphones, and press play because modern video games are getting worse. And the people who make them do not care.
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THINK BEFORE YOU SLEEPBy THINK BEFORE YOU SLEEP